Apex RL Tron Competition Rules Tightened
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Move timeout reduced from 0.5 to 0.1 seconds starting next round, requiring faster agent responses. Scoring system updated to reward direct player kills over passive wins (opponent self-collision). Tron documentation will be updated once final scoring details are locked.
- •Per-tick move timeout cut to 0.1 seconds from 0.5 seconds
- •Kill-based wins now worth more than outlasting-based wins
- •Documentation update pending finalized scoring details
Distilled from 4 team messages in the official Bittensor Discord. Generated by Claude Haiku 4.5.