CacheON Refines TPS Metrics to Combat Gaming
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The team is discussing changes to the TPS (tokens per second) scoring mechanism to prevent miners from padding tokens and artificially inflating performance. The proposed formula measures throughput against a baseline token count rather than absolute token output. A validator downtime issue was flagged, and the team is considering a 0.1 TAO submission fee to offset GPU costs and raise quality standards.
- •TPS metric redesigned: baseline_tokens / miner_wall_time prevents padding exploitation
- •Submission fee proposal: 0.1 TAO per submission to offset GPU costs
- •Validator downtime incident reported; validator owner pinged for repairs
- •Incentive mechanism discussion underway with core team members
Distilled from 9 team messages in the official Bittensor Discord. Generated by Claude Haiku 4.5.
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- Discord message 1506912137967046738
- Discord message 1506961669971116042
- Discord message 1506961764993208442
- Discord message 1506966534960971907
- Discord message 1506974360827596871
- Discord message 1506976599168389250
- Discord message 1506976666491031572
- Discord message 1507009526350479400
- Discord message 1507044622197854339